Kinematics
IB · Physics HL
Displacement, velocity and accelerationUniformly accelerated motionProjectile motionFluid resistance
A.1 Kinematics: summary
noteA.1 Kinematics
Quantities
- Displacement s (vector, m) is the straight-line change in position; distance is a scalar.
- Velocity v = Δs / Δt (vector); speed is a scalar.
- Acceleration a = Δv / Δt (vector, m s⁻²).
Uniformly accelerated motion (constant a, straight line)
- v = u + at
- s = ut + ½at²
- v² = u² + 2as
- s = ½(u + v)t
Choose a positive direction first and keep the signs of u, v, a and s consistent with it.
Graphs
- Displacement against time: the gradient is the velocity.
- Velocity against time: the gradient is the acceleration and the area under the graph is the displacement.
- Acceleration against time: the area under the graph is the change in velocity.
Projectile motion (no air resistance)
Treat the horizontal and vertical motions separately. Horizontally a = 0; vertically a = g = 9.81 m s⁻² downwards.
- Components: ux = u cos θ and uy = u sin θ.
- At the highest point vy = 0 but vx is unchanged, so the speed is not zero.
- Time of flight on level ground: T = 2u sin θ / g.
- Maximum height: H = u² sin² θ / (2g). Range on level ground: R = u² sin 2θ / g.
Fluid resistance
Drag grows with speed. A falling object reaches terminal speed when the drag force equals its weight; the net force and the acceleration are then zero.